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GAMES ARE IN THE FOLLOWING CATAGORIES
NT AND NTC GAMES – PICK UP GAMES SPEED GAMES – HOLIDAY GAMES
KRAZY EMERALD NT AND NTC GAMES LIST
New Games *
10 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, but you MUST have a meld in 10s seen on the table in order to canasta. Once you have melded 10s you may canasta anything you want, but you MUST have a canasta in 10s in order to go out. 10s DO NOT have to be in initial meld or your first canasta, but they MUST be in your meld before canasta and one of your canastas in order to go out. If you fail to do either/or you DQ. If you get a natural canasta in 10s then you auto win. If you discard or continue playing you lose the auto win and must complete the game. You need 2 canastas to go out and DONT TOUCH THE PILE.
101 DALMATIANS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld and canasta anything you want but you must have 10’s and Aces melded to the table in order to go out. If you get a natural canasta in 4’s you’ve freed all of the puppies from Cruella de Vil and it’s an automatic win. If you discard or continue playing you lose the auto win and must complete the game. No touching the pile!
2 STEPPING NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
1st Hand – 4s must be melded first.
2nd Hand – 6s must be melded first.
3rd Hand – 8s must be melded first.
4th Hand – 10s must be melded first.
5th Hand – Queens must be melded first.
6th Hand – Aces must be melded first.
If you get to Aces and need more hands start back with 4s. You may use wilds and other cards with your required meld meld card each hand. DO NOT TOUCH THE PILE.
28 DAYS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
Your first meld each hand must contain 8s. You may use 2s with the 8s BUT Jokers can never be played on 8s at any time! You may use wilds and other cards with your required first meld card. DO NOT TOUCH THE PILE.
357 MAGNUM NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You must have a Red 3 before you meld anything. You can meld any cards, but you must have 5s and 7s melded before you canasta. DO NOT TOUCH THE PILE.
4 LEAF CLOVER NT
DRAW 2, CANASTA2, NO PU, NO BOTS, WILDS YES
You can meld anything at anytime. If you get all 4 RED THREES you automatically win. If you discard or play a card, you lose the auto, and play resumes. DO NOT TOUCH THE PILE.
4 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in 4s on the table before you canasta. And you must have a canasta in 4’s to go out. Canasta before 4s on the table or go out without canastain 4s is a DQ. If you get a red in 4s it is an auto win. DO NOT TOUCH THE PILE.
4K NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at any time. Kings and 4s have to be melded to make canastas. In order to go out you must have a canasta in Kings or 4s. DO NOT TOUCH THE PILE.
4ON NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything, anytime but no canastas till FOUR 4s have been melded on the table first (you may use wilds 4444 or 4422) BUT YOU CAN ONLY HAVE 4. You may have less than four 4s, but no more until you have called 4ON. Once you have 4 on the floor you can make canastas and add to the 4’s (the 4’s can be canasta’d ONLY AFTER there is 4 on the floor). Please remember, you cannot add to your four 4’s until you have said 4ON. DO NOT TOUCH THE PILE.
4 NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include 4s. DO NOT TOUCH THE PILE.
4TH GATE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, however the Fourth Gate has been locked. To unlock the gate and make additional canastas, a canasta in 4s must be made by either player. Once one player has made a canasta in 4s, both players are then free to canasta what they wish, HOWEVER, if you make the canasta in 4s, you must wait until your next turn before you canasta anything else. DO NOT TOUCH THE PILE.
5 DOWN LOW NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
The first meld of each hand has to consist of only low cards (4, 5, 6, and 7). You can meld wilds with your cards but you have to wait for the NEXT TURN to meld cards other than 4, 5, 6, or 7. To make canastas, you need to have 5s melded. You must have a canasta in 5s AND a canasta in 4, 6, or 7 to go out. DO NOT TOUCH THE PILE.
5 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in 5s on the table before you canasta. And you must have a canasta in 5’s to go out. Canasta before 5s on the table or go out without canasta in 5s is a DQ. If you get a red in 5s it is an auto win. DO NOT TOUCH THE PILE.
5 OF A KIND NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You must have a natural 5 of a kind in your first initial meld. You may meld other cards at the same time, but no wilds are allowed with the 5 of a kind. You are NOT allowed to make a canasta on your first meld. On your 2nd turn you may make canastas. DO NOT TOUCH THE PILE.
5s NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include 5s. DO NOT TOUCH THE PILE.
5’S THE KRAZY WAY NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
1ST HAND: You need 5s melded to go out. 2ND HAND: You need a canasta in 5s to go out. 3RD HAND: You need 5s melded in first meld and a canasta in 5s to go out. You can use wilds and other cards at any time. IF you make a natural in 5s you auto win. Play on and you lose it and must finish the game. If you need more rounds START OVER WITH 1ST HAND. DO NOT TOUCH THE PILE.
5TH GATE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, however the Fifth Gate has been locked. To unlock the gate and make additional canastas, a canasta in 5s must be made by either player. Once one player has made a canasta in 5s, both players are then free to canasta what they wish, HOWEVER, if you make the canasta in 5s, you must wait until your next turn before you canasta anything else. DO NOT TOUCH THE PILE.
6 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in 6s on the table before you canasta. And you must have a canasta in 6’s to go out. Canasta before 6s on the table or go out without canasta in 6s is a DQ. If you get a red in 6s it is an auto win. DO NOT TOUCH THE PILE.
6 PACK NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You must have a 6 pack USING 6 CARDS IN A GROUP (EXAMPLE: 666622 OR 666222 OR 6662JOJO OR 6666JOJO.) You may meld more than one 6-pack in your first meld, but only in 6 card sets. NO CANASTA’S ARE ALLOWED ON FIRST TURN. Once you have your first meld and discard, your next turn you can meld or canasta any other cards. From then on game is played as Reg Can NT. DO NOT TOUCH THE PILE.
69 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, but you MUST have a meld in 6s and 9s seen on the table in order to canasta. Once you have melded 6s and 9s you may canasta anything you want, but you MUST have a canasta in 6s OR 9s in order to go out. IT IS ACCEPTABLE TO MELD YOUR 6s OR 9s AT THE SAME TIME AS MAKING A CANASTA. If you get a natural canasta in 6s or 9s then you auto win, if you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.
69 ROYALS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
With this game players must have 6’s AND 9’s OR Kings AND Queens in their initial melds. It does not have to be all 4, just either 6’s and 9’s together or Kings and Queens together. You may meld other cards with your 6’s and 9’s or Kings and Queens. You may also use wilds to meld. DO NOT TOUCH THE PILE.
6s NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include 6s. DO NOT TOUCH THE PILE.
6TH GATE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, however the Sixth Gate has been locked. To unlock the gate and make additional canastas, a canasta in 6s must be made by either player. Once one player has made a canasta in 6s, both players are then free to canasta what they wish, HOWEVER, if you make the canasta in 6s, you must wait until your next turn before you canasta anything else. DO NOT TOUCH THE PILE.
7/10 SPLIT NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld and canasta anything at any time, but you must have 7s and tens on the table AND a canasta in either one to go out. You CAN NOT CANASTA both (7s and 10’s) or you DQ! DO NoT TOUCH THE PILE.
747 NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
The big jet is ready to take off!! In order to board the plane you must include 7s in your initial meld. To get your in flight meal, you must have 4s seen on the table before making a canasta. Before you can get off the plane, you must make a canasta in 7s, then you can go out. DO NOT TOUCH THE PILE.
7 DAYS AND 8 NIGHTS NT *
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You cand meld anything at any time, but you must have BOTH 7s and 8s melded before you can canasta. You must canasta either 7s or 8s to go out. NO TOUCHING
THE PILE!
7 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in 7s on the table before you canasta. And you must have a canasta in 7’s to go out. Canasta before 7s on the table or go out without canasta in 7s is a DQ. If you get a red in 7s it is an auto win. Stop all play for it to count. DO NOT TOUCH THE PILE
7 STARS UP NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You must have 7s in your initial meld. You may use wilds and other cards with your 7s. All of your canastas must be 7s or higher (8, 9, 10, J, Q, K, Ace). You can meld cards lower than 7 just not canasta them. DO NOT TOUCH THE PILE.
7 UP NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You must have 7s in your first meld. In order to go out, all of your canastas must be 7s or higher(8, 9, 10, J, Q, K, Ace). You CAN NOT meld cards lower than 7 or it is DQ. REMEMBER NEVER MELD 4, 5, 6. DO NOT TOUCH THE PILE.
7s NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include 7s. DO NOT TOUCH THE PILE.
7TH GATE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, however the Seventh Gate has been locked. To unlock the gate and make additional canastas, a canasta in 7s must be made by either player. Once one player has made a canasta in 7s, both players are then free to canasta what they wish, HOWEVER, if you make the canasta in 7s, you must wait until your next turn before you canasta anything else. DO NOT TOUCH THE PILE.
8 BRIDES FOR 8 BROTHERS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld and canasta anything you like but can not go out
until you have a canasta in both JACKS and QUEENS. If you go out without having both JACKS and QUEENS canasta’d, you will be DQ’d. DO NOT TOUCH THE PILE.
8 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in 8s on the table before you canasta. And you must have a canasta in 8’s to go out. Canasta before 8s on the table or go out without canasta in 8s is a DQ. If you get a red in 8s it is an auto win. Stop all play for it to count. DO NOT TOUCH THE PILE.
8s NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include 8s. DO NOT TOUCH THE PILE.
8TH GATE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, however the Eighth Gate has been locked. To unlock the gate and make additional canastas, a canasta in 8s must be made by either player. Once one player has made a canasta in 8s, both players are then free to canasta what they wish, HOWEVER, if you make the canasta in 8s, you must wait until your next turn before you canasta anything else. DO NOT TOUCH THE PILE.
911 NT (NO DOUBLES)
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
The 9s and Aces must be in your first meld, and you may use wilds and other cards. DO NOT TOUCH THE PILE.
9 ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in 9s on the table before you canasta. And you must have a canasta in 9’s to go out. Canasta before 9s on the table or go out without canasta in 9s is a DQ. If you get a red in 9s it is an auto win. Stop all play for it to count. DO NOT TOUCH THE PILE.
9s NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include 9s. DO NOT TOUCH THE PILE.
9TH GATE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld anything at anytime, however the Ninth Gate has been locked. To unlock the gate and make additional canastas, a canasta in 9s must be made by either player. Once one player has made a canasta in 9s, both players are then free to canasta what they wish, HOWEVER, if you make the canasta in 9s, you must wait until your next turn before you canasta anything else. DO NOT TOUCH THE PILE.
ABE LINCOLN NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
4 SCORES AND 7 YEARS AGO…
You can meld anything at anytime. In order to make canastas, you must have 4s and 7s melded. If you make a canasta in 4s and 7s you automatically win. If you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.
ACE ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything but you MUST have a meld in As on the table before you canasta. And you must have a canasta in A’s to go out. Canasta before As on the table or go out without canastain As is a DQ. If you get a red in As it is an auto win. Stop all play for it to count. DO NOT TOUCH THE PILE.
ACES AND KINGS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
For this game, you will either need to meld ACES or KINGS for
your initial meld each hand. This will be determined by the first to player to meld. For example, If the first player to meld uses ACES for their initial meld, then that player will need to meld ACES for their initial meld for the rest of the game. The other player will then have to meld KINGS in their initial meld for the rest of the game. DO NOT TOUCH THE PILE.
ACES NO OUT NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
Players must meld with Aces in their initial meld each hand. You can have other cards as well, but ACES must be in with the INITIAL MELD. Don’t forget you CANNOT go out. DO NOT TOUCH THE PILE.
ACES NTC
DRAW 2 1 CANASTA, NO PU, NO BOTS, WILDS YES
You can meld anything but your first meld must include ACES. DO NOT TOUCH THE PILE.
ACES ON A PLANE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
1st hand: Ace Me NT – You can meld anything but you MUST have a meld in As on the table before you canasta. And you must have a canasta in As to go out. Canasta before As on the table or go out without canasta in As is a DQ. If you get a red in As it is an auto win. If you play on you lose the auto win and must complete the game.
2nd hand: 747 – You must include 7s in your first meld. To get your in flight meal, you must have 4s seen on the table before making a canasta. You have to have a canasta in 7s before you can go out. DO NOT TOUCH THE PILE.
ACES THE KRAZY WAY NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld and canasta anything, but you need Aces melded in order to go out. DO NOT TOUCH THE PILE!
AK47 NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
In this tourney, you MUST have TWO of the following cards 4s, 7s, Ks, Aces in your initial meld each hand. You do NOT need all 4. You ONLY NEED ANY 2. You may use WILDS and other cards. DO NOT TOUCH THE PILE.
ALADDIN NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything at anytime, but you cannot make any canastas until you have ACES (Aladdin) and JACKS (Jasmine) melded to the table. If you make a natural canasta in JACKS, you have won Princess Jasmine’s heart and automatically win the game! If you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.
ALICE IN WONDERLAND NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You must have Aces, in your first meld. You may use wilds and other cards. If you get a natural canasta in Queens, you automatically win the game. If you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.
ALL ABOUT ME NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
1st Hand: Jack Me NT – Jacks melded before making canastas and a canasta in Jacks to go out.
2nd Hand: Queen Me NT – Queens melded before making canastas and a canasta in Queens to go out.
3rd Hand: King Me NT – Kings melded before making canastas and a canasta in Kings to go out.
4th Hand: Ace Me NT – Aces melded before making canastas and a canasta in Aces to go out.
A red canasta of the designated card for that hand is an automatic win. If you play on, the win is forfieted. If more hands are needed start over with Jack Me NT. DO NOT TOUCH THE PILE.
ALL IN THE FAMILY NT *
DRAW 2, CANASTA 3, NO PU, NO BOTS, WILDS YES
You can meld anything at any time, but you can only canasta Jacks, Queens, and Kings. In order to go out you must have a canasta in Jacks, Queens, and Kings. DO NOT TOUCH THE PILE.
ALL OVER THE PLACE NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
This game alternates between HITS and Faceless. 1st hand: HITS – can only meld 8,9,10,J, Q, K, A (3s to 7s are discards only). 2nd hand: Faceless – cannot meld or canasta Js, Qs, or Ks – discards only. The faceless hand will be played with 2 canastas to go out. DO NOT TOUCH THE PILE.
ALL THE KINGS MEN NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You must have Jacks OR Kings in your first meld. You may use
wilds and other cards. You can make canastas at any time, but you MUST have a canasta in Jacks OR Kings before you go out. DONT TOUCH THE PILE.
AMAZING MYSTERY NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
Your first meld must include the first upturned card on the discard pile. You may use other cards and wilds with it. Type the first card at the table. You can Amaze your opponent by making canastas directly from your hand without having the first upturned card on the table. If the UP CARD is a 2, JOKER, BLACK 3, OR RED 3 game will be REGULAR NT for that hand. CAUTION, before you meld any sets of cards to the table, you must meld the first upturned card or you will DQ. DO NOT TOUCH THE PILE.
AREA 51 NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You must have 5s or As in your initial meld. You may use wilds and other cards. You cannot meld or canasta the 4s. You cannot meld black 3s. If you get all 4 red 3s you have been invaded and auto lose. DO NOT TOUCH THE PILE.
AROUND THE WORLD NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
1st hand: 4s, 5s, and 6s are the only cards you can canasta. You can use other cards but do not canasta or it is DQ. You must have a canasta in all 3 to go out.
2nd hand: 7s, 8s, and 9s are the only cards you can Canasta. You can use other cards but do not canasta or it is DQ. You must have a canasta in all 3 to go out.
3rd hand: 10s, Jacks, and Queens are the only cards you can Canasta. You can use other cards but do not canasta or it is DQ. You must have a canasta in all 3 to go out.
4th hand: Kings and Aces are the only cards you can Canasta. You can use other cards but do not canasta or it is DQ. You must have a canasta in both to go out.
5th hand and higher: Regular CANASTA NT. You must have 2 canastas of any kind to go out. DO NOT TOUCH THE PILE.
BABY SHARK NT *
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
YOU MUST HAVE 8s IN YOUR INITIAL MELD. WILDS AND OTHER CARDS CAN BE USED. YOU MUST HAVE 5s MELDED TO MAKE CANASTAS. IF YOU HAVE KINGS MELDED OR CANASTA, THEY MUST BE THE LAST CARDS MELDED. YOU DO NOT HAVE TO HAVE KINGS TO GO OUT. DO NOT TOUCH THE PILE.
BACHELOR PARTY NTC (NO DOUBLES)
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
This game requires something of a manly meld, so it takes Js AND Ks being melded in your initial meld each hand. You must have a canasta in Jacks or Kings to go out. DO NOT TOUCH THE PILE.
BACK TO BACK NTC (NO DOUBLES)
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
1st Hand: 4’s and 5’s Must be in the first meld.
2nd Hand: 6’s and 7’s Must be in the first meld.
3rd Hand: 8’s and 9’s Must be in the first meld.
4th Hand: 10’s and J’s Must be in the first meld.
5th Hand: Q’s and K’s Must be in the first meld.
6th Hand: Aces and 4’s Must be in the first meld.
You may use wilds and jokers and any other cards in the first meld. IF MORE ROUNDS NEEDED START OVER WITH 4’s AND 5’s. DO NOT TOUCH THE PILE.
BACKWARDS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
Each hand you need to toss all your low cards that you can. Do not meld. Save your hi cards. The first one to minus 5000 wins the game. If both players get to minus 5000, the highest negative score wins. DO NOT TOUCH THE PILE.
BAD BOY KINGS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
In your First hand you can NOT meld or canasta K’s.
Second hand you can NOT meld or canasta K’s or Q’s,
Third hand K’s, Q’s or J’s and so on until there is a winner.
Aces are neutral, you can meld and canasta them at anytime. DO NOT TOUCH THE PILE.
BASEBALL NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can ONLY meld 5s, 7s, 10s, and Kings (the bases). Once you have covered all your bases, you may then meld any additional cards and/or make canastas. If you get a natural canasta in 10s you have scored a home run and automatically win. If you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.
BATTLESHIP NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
The object of this game is to sink all 5 battleships of your opponent. The battleships are: 4-Pt Boat, 5-Destroyer, 8-Submarine, 10-Battleship, Aces-Aircraft Carrier.
To sink a battleship you must canasta the card assigned to it. You must confirm each sinking by typing in the room, eg I sunk your pt boat. Its up to you to keep track of which ones you’ve sunk. You must sink all ships to get an automatic win. If you discard or continue playing you lose the auto win and must complete the game. First to sink all five ships wins, if no one sinks all five ships then the player with the highest score wins. You can meld and canasta anything you like and go out whenever you like to save your own ships. DO NOT TOUCH THE PILE.
BEACH BABYS NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything as long as Queens are in your first meld. Next you need sex (6s and 9s) before you make canastas. DO NOT TOUCH THE PILE.
BEAT THAT NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You may meld anything, at anytime, but watch those canastas! If your opponent canastas 4s, you can only canasta 5s or higher. Each canasta must be at least ONE BETTER than the last one made by either player. You can make more canastas on your turn, but they must be higher than the last one you made. After each canasta, please type in the chat, what card you have canasta’d. It is not a DQ if you do not type the card that you have canasta’d. When Aces have been put to a canasta no more canastas can be made by either player. DO NOT TOUCH THE PILE.
BEAT THE DEVIL NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
6’s MUST be in your initial meld. You may meld wilds and other cards but 6’s MUST be in your initial meld. Since the Devil lives in a fiery place, you must have at least one RED canasta to go out. If you get a Red canasta in 6’s you have beaten the Devil and Auto Win the game. If you discard, you lose the auto win! DO NOT TOUCH THE PILE.
BEAT THE HUSBAND NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
Your first meld must contain four 9’s (9999) to make your club. You can use wilds, but you CAN NOT meld LESS or MORE than FOUR 9’s in your first meld. In order to make canastas, you must meld the QUEENS (wife) with or without wilds. You must have a canasta in KINGS (husband) in order to go out. If you get a natural canasta in KINGS, you have beaten your husband and it is an automatic win. Discard or continue playing you lose the auto win. DO NOT TOUCH THE PILE.
BEAUTY AND THE BEAST NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld and canasta anything you want. But Queens (Beauty) and 8s (The Beast) must be melded to the table in order to go out. A natural canasta in 8s is an auto win and stops the last rose petal from dropping, which allows the Beast to turn back into a Prince. If you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.
BIATCH NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You may meld and canasta anything at any time, but you must have Queens melded to go out. If either player gets a RED CANASTA in Queens, they have an auto win. DO NOT TOUCH THE PILE.
BINGO NT
DRAW 2, CANASTA 3, NO PU, NO BOTS, WILDS YES
You must have 3 in a row melded before you may canasta. Valid bingo combos are 4-5-6, 5-6-7, 6-7-8, 7-8-9, 8-9-10, 9-10-J, 10-J-Q, J-Q-K, Q-K-A. If you make a canasta before you have bingo you will DQ. DO NOT TOUCH THE PILE.
BIRTHDAY CAKE NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You must make a birthday cake before you make any canastas. Meld cards for the cake are 5, 6, 9, 10, K, A and 7 is the candle. Once you meld all of your cake (wilds may be used), then you may make canastas and/or go out. (3, 4, 8, J and Q) ARE DISCARDS ONLY. DO NOT TOUCH THE PILE.
BIT OF BLARNEY NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can meld anything, anytime but you must have 4s, Qs and As melded before making canastas. DO NOT TOUCH THE PILE.
BITE ME NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can only meld A, 10, 6, 9, 4, Q. Meld in any order. Go out anytime. All the rest are junk cards… Throw them away. If you get a RED CANASTA in any 1 of your melds you BITE your opponent and win. IF YOU GET ALL FOUR RED 3’S YOU WIN. Make as many black canastas as you wish. DO NOT TOUCH THE PILE.
BLACK ADDER NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything at anytime. Each hand you have to canasta either 4s and 8s, OR 5s and 10s. You cannot make any other canastas until your opponent verifies your two required canastas. DO NOT TOUCH THE PILE.
BLACK AS COAL NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You CAN meld anything at anytime. But EACH set of cards melded MUST have at least 1 BLACK card. Wild cards are color neutral and do not count as a BLACK card. The BLACK card must be one of the natural cards. **Please note that this is EVERY set not just those of the initial meld.** DO NOT TOUCH THE PILE.
BLACKJACK NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
Your Canastas have to equal 21 or you CAN NOT go out. Just like in Black Jack, if your Canastas add up to more than 21 you BUST or LOSE. Aces are worth either 1 or 11 points, your choice. All face cards are worth 10 points. Number cards are worth their face value. Make sure your Canastas don’t add up to more than 21. DO NOT TOUCH THE PILE.
BLOODY ROYAL SEX NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
In this tourney your Initial meld must include ROYALS (Q’s and K’s) OR SEX (6’s and 9’s).. One or the other, after initial meld game is played as NTC. YOU MUST HAVE A NASTA IN K, Q, OR J TO GO OUT. DO NOT TOUCH THE PILE.
BLOODY ROYALTY NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
All BLACK ROYALTY (J Q K) cards are DISCARDS only, but you need ONE SET of RED ROYALTY melded before making any canastas. You may use RED wilds or any color JOKER. Once your SET is melded all other ROYALS are discards and you can make canastas. DO NOT TOUCH THE PILE.
BOOKENDS NTC (NO DOUBLES)
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
In this tourney you MUST have 4s and Aces melded first (Like Bookends) before you can meld anything else. You can meld the 4’s and Aces together or on different turns. Once you have the 4s and Aces melded you must wait until your NEXT turn to meld anything else. If you cannot meld 4s and Aces, then you can NEVER meld any other cards. DO NOT TOUCH THE PILE.
BOSS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You can meld anything at any time BUT no canastas until 5s and Aces are melded. If you get canastas in both 5s & As you auto win! OR If you get a a natural canasta in Kings you auto win! If you discard or continue playing you lose the auto win and must
complete the game. THIS APPLIES TO BOTH AUTO WIN OPTIONS! DO NOT TOUCH THE PILE.
BOYFRIEND NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
You can ONLY meld and canasta 5, 6, 7, JACK AND KINGS. ALL other cards are discards only. A natural canasta in KINGS is an auto win. YOU HAVE FOUND YOUR BOYFRIEND! Play on and you lose him again and lose the auto win. DO NOT TOUCH THE PILE.
BOYS NIGHT OUT NTC
DRAW 2, CANASTA 1, NO PU, NO BOTS, WILDS YES
In this game it takes Jacks and Kings being melded to be able to go out. You can make as many canastas as you wish but you must have Jacks and Kings melded in order to go out. DO NOT TOUCH THE PILE.
BREAKFAST NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
First hand Scrambled Eggs NT – You start with an egg (4,5,6) in your first meld. Must have all 3 (4,5,6) melded to stir the eggs and make a canasta. You must have a canasta in at least 1 of the Eggs. If you dont break your yolk (natural canasta) in any Egg, it is an automatic win.
2nd hand you play Loaf NT – You need to meld part of the Loaf (7,8,9,10) in your first meld. You must have the Loaf (7, 8, 9, 10) melded to the table to make any canastas. You must toast (canasta) one of the slices to go out.
3rd hand you play Making Bacon NT – You must have at least 1 of the Piggies (J,Q,K,A) in your
first meld. You cannot make a canasta until you have all the Piggies melded to the table. In order to go out you must have a canasta in at least 1 of the Piggies.
If you make a natural in the eggs, slice or piggy it is auto win as long as you stop play. If you
continue you lose the auto win. DO NOT TOUCH THE PILE.
BULLETS AND BROADS NT
DRAW 2, CANASTA 2, NO PU, NO BOTS, WILDS YES
You have to have EITHER aces or queens in your first meld. Then you have to have BOTH aces and queens melded to the board before you may make any canastas. If you make a canasta before you have aces and queens melded it is a DQ. A NATURAL canasta in either aces or queens is an automatic WIN. If you discard or continue playing you lose the auto win and must complete the game. DO NOT TOUCH THE PILE.
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